Post by idan on Apr 9, 2013 6:57:33 GMT -5
I'm a big fan of this vessel. Hell, I'm a fan of the entire Multi-Mission line and I'll try to give you a breakdown to explain why from a Tactical point of view.
Is it worth the Zen?
I'd like to think so. I purchased the Aventine, the tactical hull variant and enjoyed it so much I snapped up the other two. A Zen based blunder on my part, but if I was willing to pony up a whopping 7500 Zen on her I'd like to think it was going to be worth my time. She does not disappoint.
Versatility. Each Vesta line vessel comes with a LT engineer, Lt Tactical and Commander Science bridge position. Mundane? Far from it. They also come equipped with two Universal positions for Lt Commander and Ensign, respectively. This feature adds tremendous versatility to any layout you wish to try.
Here is my current layout for Tactical:
LT Comm Tactical; Tac team1, Cannon rapid 1 and 2 (swapped out for volley abilities for pve. I'm running rapids atm so i don't aggro too much stuff in stfs)
Ensign; Tac team1
Lt Tactical; Torpedo Spread1, Attack Pattern Beta (primarily for beta, this ship doesn't use torps)
Lt Engineering; EPS 1 and 2
Commander Science; Hazard Emitters 1 and 2, Transfer Shields 3 and Gravity well 2 or 3 (if you can get it).
Now, here's the reason that these ships are great for everyone, especially science captains; The console layouts. Aventine has 2 engineer, 4 science and 4 tactical consoles. Rademaker has 3 engineer, 3 tactical and 4 science consoles and, here's the big part, the Vesta has 2 engineer, 3 tactical and a whopping 5 science consoles. Including fleet variants she is the only vessel to carry 5 science slots in the whole game.
Who needs weapon power anyway?
The Vesta line can equip every kind of cannon, well, maybe not the quad, but every readily available type of cannon. Importantly she comes with some very special mk 12 dual heavies. These cannons do NOT use weapon power. Instead, they run off your auxiliary. Is there any better news for someone using science heavy builds or abilities? With 3 of these babies mounted up front you can run around happily with an altered power setting for maximum auxiliary to do maximum damage with weapons AND abilities, this includes heals, people. Weapon power still needs maintained but only for the sake of keeping turret and cutting beam dps up (if using one ofc). A good reason to use cannons is this baby can turn. She is damn maneuverable even before you add in skill pointed abilities.
Experimental wonders.
Okay, so... Special console time. The Aventine comes equipped with a "Quantum Field Focus Controller". This basically amounts to technobabble meaning you can turn the main deflector into a massive phaser lance that, at full aux power, will do over 3000 damage per second to the target for 12 seconds. 12 whole seconds followed by a 3 minute cooldown. Did I mention running aux on this thing was a good idea? As this ability is affected by phaser related products and the fact that the aux cannons are phasers too, its probably no surprise that, yes, I'm sporting phasers all over mine.
The Rademaker sports a snazzy defensive console, the "Multi Dimensional Wave-function Analysis Module". This emits a graviton field in a 4k radius in all axis from your ship. It will repulse up to 4 targets at a time and reflect half of any kinetic damage received back to the fool that fired at you.
The Vesta's "Sympathetic Fermion Transceiver" Will generate a large Aoe Heal around you that will also affect all friendly targets in your vicinity. Its like throwing a massive hazard emitter and transfer shield volley at all your teammates at the same time. For twenty sweet seconds.
All of these consoles are mutually exclusive, they can only be activated one at a time but they all have individual cooldowns.
Set bonuses. 2 pieces nets you a hyper fast slipstream drive, you can even turn at slipstream. Great for the "Tour the Universe" event, not much else to write home about. All three consoles, however, will grant you a "Quantum Focussed Shield Bubble" While active, your weapons are offline but you are 100% totally invulnerable. To anything. Ever. I sat in front of Donatra in an elite run when she fired her thalaron weapon. Not a scratch.
Launch all fighters!
All Vesta line ships have a single hangar, as if they weren't good enough, right? This may make up for only having 3 fore weapon slots and adds a heck of a lot of versatility to the ship. She comes with Danube runabouts and can be equipped with Deltas, type 10s, Peregrines or shield healing workbees. Personally I use the Delta flyers for their tachyon beams and transphasic warheads.
Hangars cooldown times are also affected by auxiliary power levels. The more you have, the faster you can launch more small craft.
Set wise, until adapted MACO is within reach, the Aegis and Borg sets do very well with this flying toolkit. The Borg shields regenerate very quickly and the tractor beam is just funny as hell if you have already popped your Gravity Well or have them trapped in your forward firing arc with your uber phaser beam drilling into their hull.
As with all science ships, the shield modifier is very high on her stats and she can utilise subsystem targeting, if you mount any beams, that is. Sensor analysis remains as a passive, adding extra damage to anyone you are directly targeting with more damage over time.
Hope I've given you something to think about.
Is it worth the Zen?
I'd like to think so. I purchased the Aventine, the tactical hull variant and enjoyed it so much I snapped up the other two. A Zen based blunder on my part, but if I was willing to pony up a whopping 7500 Zen on her I'd like to think it was going to be worth my time. She does not disappoint.
Versatility. Each Vesta line vessel comes with a LT engineer, Lt Tactical and Commander Science bridge position. Mundane? Far from it. They also come equipped with two Universal positions for Lt Commander and Ensign, respectively. This feature adds tremendous versatility to any layout you wish to try.
Here is my current layout for Tactical:
LT Comm Tactical; Tac team1, Cannon rapid 1 and 2 (swapped out for volley abilities for pve. I'm running rapids atm so i don't aggro too much stuff in stfs)
Ensign; Tac team1
Lt Tactical; Torpedo Spread1, Attack Pattern Beta (primarily for beta, this ship doesn't use torps)
Lt Engineering; EPS 1 and 2
Commander Science; Hazard Emitters 1 and 2, Transfer Shields 3 and Gravity well 2 or 3 (if you can get it).
Now, here's the reason that these ships are great for everyone, especially science captains; The console layouts. Aventine has 2 engineer, 4 science and 4 tactical consoles. Rademaker has 3 engineer, 3 tactical and 4 science consoles and, here's the big part, the Vesta has 2 engineer, 3 tactical and a whopping 5 science consoles. Including fleet variants she is the only vessel to carry 5 science slots in the whole game.
Who needs weapon power anyway?
The Vesta line can equip every kind of cannon, well, maybe not the quad, but every readily available type of cannon. Importantly she comes with some very special mk 12 dual heavies. These cannons do NOT use weapon power. Instead, they run off your auxiliary. Is there any better news for someone using science heavy builds or abilities? With 3 of these babies mounted up front you can run around happily with an altered power setting for maximum auxiliary to do maximum damage with weapons AND abilities, this includes heals, people. Weapon power still needs maintained but only for the sake of keeping turret and cutting beam dps up (if using one ofc). A good reason to use cannons is this baby can turn. She is damn maneuverable even before you add in skill pointed abilities.
Experimental wonders.
Okay, so... Special console time. The Aventine comes equipped with a "Quantum Field Focus Controller". This basically amounts to technobabble meaning you can turn the main deflector into a massive phaser lance that, at full aux power, will do over 3000 damage per second to the target for 12 seconds. 12 whole seconds followed by a 3 minute cooldown. Did I mention running aux on this thing was a good idea? As this ability is affected by phaser related products and the fact that the aux cannons are phasers too, its probably no surprise that, yes, I'm sporting phasers all over mine.
The Rademaker sports a snazzy defensive console, the "Multi Dimensional Wave-function Analysis Module". This emits a graviton field in a 4k radius in all axis from your ship. It will repulse up to 4 targets at a time and reflect half of any kinetic damage received back to the fool that fired at you.
The Vesta's "Sympathetic Fermion Transceiver" Will generate a large Aoe Heal around you that will also affect all friendly targets in your vicinity. Its like throwing a massive hazard emitter and transfer shield volley at all your teammates at the same time. For twenty sweet seconds.
All of these consoles are mutually exclusive, they can only be activated one at a time but they all have individual cooldowns.
Set bonuses. 2 pieces nets you a hyper fast slipstream drive, you can even turn at slipstream. Great for the "Tour the Universe" event, not much else to write home about. All three consoles, however, will grant you a "Quantum Focussed Shield Bubble" While active, your weapons are offline but you are 100% totally invulnerable. To anything. Ever. I sat in front of Donatra in an elite run when she fired her thalaron weapon. Not a scratch.
Launch all fighters!
All Vesta line ships have a single hangar, as if they weren't good enough, right? This may make up for only having 3 fore weapon slots and adds a heck of a lot of versatility to the ship. She comes with Danube runabouts and can be equipped with Deltas, type 10s, Peregrines or shield healing workbees. Personally I use the Delta flyers for their tachyon beams and transphasic warheads.
Hangars cooldown times are also affected by auxiliary power levels. The more you have, the faster you can launch more small craft.
Set wise, until adapted MACO is within reach, the Aegis and Borg sets do very well with this flying toolkit. The Borg shields regenerate very quickly and the tractor beam is just funny as hell if you have already popped your Gravity Well or have them trapped in your forward firing arc with your uber phaser beam drilling into their hull.
As with all science ships, the shield modifier is very high on her stats and she can utilise subsystem targeting, if you mount any beams, that is. Sensor analysis remains as a passive, adding extra damage to anyone you are directly targeting with more damage over time.
Hope I've given you something to think about.